----------------------------------NPC Variables--------------------------------------
NPC.MobID = 17
NPC.Name = "Bloodsworn Frostmage"

NPC.WeaponSounds = {
	Sound("devin/blackbetty/weapons/swing/1h_1.wav"),
	Sound("devin/blackbetty/weapons/swing/1h_2.wav"),
	Sound("devin/blackbetty/weapons/swing/1h_3.wav")
}

NPC.AttackSounds = {
	Sound("devin/blackbetty/weapons/autoattack/m1hSwordHitFlesh1a.wav"),
	Sound("devin/blackbetty/weapons/autoattack/m1hSwordHitFlesh1b.wav"),
	Sound("devin/blackbetty/weapons/autoattack/m1hSwordHitFlesh1c.wav")
}

NPC.EngageSounds = {
	Sound("devin/blackbetty/player/male/engage_common.wav")
}

NPC.SwingSounds = {
	Sound("devin/blackbetty/player/male/swing_common1.wav"),
	Sound("devin/blackbetty/player/male/swing_common2.wav"),
	Sound("devin/blackbetty/player/male/swing_common3.wav")
}

NPC.DeathSounds = {
	Sound("devin/blackbetty/player/male/death1.wav"),
	Sound("devin/blackbetty/player/male/death2.wav"),
	Sound("devin/blackbetty/player/male/death3.wav"),
	Sound("devin/blackbetty/player/male/death4.wav"),
}
NPC.MinDamage = 6
NPC.MaxDamage = 9
NPC.AttackSpeed = 1.5
NPC.Vendor = false
NPC.Aggressive = true
NPC.Defensive = false
NPC.SpellCaster = true
NPC.Faction = 0
NPC.HealthMax = 140
NPC.MainWeapon = " "
NPC.OffWeapon = " "
NPC.Scale = 1.05
NPC.Speed = 220
NPC.IdleAnim = ACT_HL2MP_IDLE_SLAM
NPC.RunAnim = ACT_HL2MP_RUN_SLAM
NPC.Gear = {
	10,
	11,
	12
}
NPC.Spells = {
	1110
}
---------------------------------------------------------------------------------------

function NPC:SpellThink()
	
end
